Personal:
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Name: Nathan
Guttridge
Date of birth:
Address: Flat 8, Park Mews,
Tel: 07725740276
Email: nathan@deadherring3d.co.uk
Employment history:
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2007-2008: Red Vision,
·
I
was hired at Red Vision Manchester to work as Pipeline/Animation TD on the ITV
satirical
comedy
series ‘Headcases’.
·
Early
in the nine month contract I learned Python and was instrumental in developing
and
maintaining the sophisticated XML driven Pipeline. I also developed Rigs for
key-framing
and MoCap, Animation tools and GUIs.
·
During
this time I was responsible for the resolution of the majority of the technical
issues
encountered by the thirty strong animation team.
·
I
also occupied a lead position in telephone support, dealing with the
·
Towards
the end of the project I was involved with animation fixes, lighting and
rendering.
2006: Aardman
Animation,
·
My
work for Aardman involved freelance Modelling and texturing.
2003-2007: The Box,
·
Whilst
being employed fulltime by The Box I worked across a broad range of CG projects
filling
a variety of different roles, from character concept designer to on-location
tracking
consultant.
·
I
quickly became Lead Maya Artist, becoming responsible for all character
projects, adding
advanced
rigging techniques and Mel scripting to my skill set.
·
I
also further developed my character and technical animation skills.
2003: BBC, Media
Training
·
Whilst
on this BBC placement I worked on modelling, texturing, lighting and character
facial
animation.
2002-2003: Freelancing
for Brian Hewitt Models.
·
During
my time at
making,
mould making and prop production for use in television, advertisement
photography
and
architectural concepts.
·
I
also started developing my CG modelling skills for conceptualisation.
1997-2001: LCD
Publishing.
·
At
this company I worked in publishing and reprographics, working my way from
part-time
night-shift
scanner to head of repro graphics, where I managed a group of five people.
1996-1997: Freelance
design work.
·
During
this time I honed my Photoshop skills whilst creating package and leaflet
artwork.
Skills:
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Key Maya Skills:
·
Organic
and hard surface quad poly modelling, texturing.
·
Rendering,
lighting. (MentalRay and RenderMan), advanced Maya shader networks.
·
Advanced
rigging techniques, hair dynamics, stretchy IK.
·
Python,
Mel scripting and expressions.
·
Large
scene management.
General Skills:
·
Proficient
in Photoshop and Aftereffects.
·
Good
working knowledge of Fusion, ZBrush, Boujou, Premier and Illustrator.
·
Traditional
art background.
·
Strong
knowledge of anatomy.
·
Shows
good initiative when working alone and works well as part of a team.
·
Ambitious,
enthusiastic and reliable.
·
Enjoys
a challenge.
·
Thrives
under pressure and works confidently to strict deadlines.
Qualifications
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·
BA
Interactive Arts.
·
Btec
National Diploma in Art and Design.
·
RSA
Computer literacy.
·
2
A levels.
·
8
GCSEs.
Interests:
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·
I
have a keen interest in photography, art and film.
·
I
cycle, play squash and badminton whenever I have the time and I eat out
regularly.
·
I
enjoy pub quizzes and read as much as I can.
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